Game Review: Just Cause 2
Platform: Xbox 360 (Also on PS3 and PC)
Genre: Action/Sandbox
Reviewer: Frank
Just Cause 2 is a game that some might be skeptical of at first. For me, the first Just Cause was nothing but the staple game of the bargain box at the local Hastings. However, all it takes is the demo of Just Cause 2 to show you that this game is far from bargain-basement.
Just Cause 2 puts you in the shoes of Taquito Vengeanceface, as he continues his quest to destroy anything and everything belonging to the Texaco corporation. OK, so I have no idea who the main character is beyond “Rico Rodriguez, Agent of Whatever”, or what the plot involves, but the beauty of Just Cause 2 is that you don’t have to follow the story missions to have fun. I’ve just been flying around, finding settlements, skydiving into them, and freedomizing them via spontaneous combustion. The story itself is pretty generic, involving Rico looking for one of his comrades that he fears has “gone rogue”, all the while trying to avoid getting captured by the dictator of Panau, Baby Panay. If the first Just Cause’s setting was a thinly veiled Cuba, then this game’s location is a thinly veiled North Korea, complete with a short, fat dictator who rose to power by deposing his father.
The
gameplay is where Just Cause 2 really shines. Rico controls similarly
to other
sandbox game characters, so anyone who is familiar with Saints Row 2 or
GTAIV
will be able to jump right in. The innovation comes in with the
addition of 2
items: the grappling hook, and the parachute. The grappling hook can be
used to
pull enemies towards you, grapple parts of the environment and reel
yourself
towards them, or hook two things together (this comes in most handy
when
pulling down statues or in a chase sequence). The parachute can be
deployed at
any time your character has sufficient speed, and can be redeployed
infinitely.
When used in conjunction, these 2 items give our hero the capability to
launch
himself forward, glide using the parachute, and quickly change
direction via
what the game calls the “slingshot maneuver”. Rico can also stunt jump
onto
vehicles, and hang off of various spots on them in order to avoid enemy
fire.
The Island of Panau gives you many things to destroy, from fuel depots to military bases. Blowing things up is very satisfying, and looks impressive, as does just flying over the island. Everything is crisp and bright, and looks great on an HD set.
My
complaints are few and far between, but one of the major issues that
I’ve found
is the occasional grappling hook glitch. Sometimes, the hook won’t grab
onto
what it’s aiming at, which either will mildly annoy you or get you
killed
depending on the situation. This issue will probably be ironed out with
a
patch. The other major issue I have is with the black market dealer.
Some have
complained that his prices are unreasonable, but honestly I haven’t run
out of
cash once. What is annoying is that there is no garage in the game,
which means
that the plane you just spent $35000 on will be rendered useless when
you crash
it, lose it, or quit the game and reload. Another annoyance about the
black
market dealer is that every time he shows up, you have to watch his
landing
animation, buy one item, and then watch him leave. For every item you
need.
Every time. God forbid you need a pistol AND grenades, lest you waste
10
minutes between the animation and the loading. Again, this issue can be
ironed
out with a quick patch, and I wouldn’t be surprised if the garage
showed up as
DLC later (although I wouldn’t be too happy about it).
In closing, Just Cause 2 is a good investment for anyone looking to blow something up. Does it have as much storyline depth as GTAIV? No. Does it have as much to do as Saints Row 2 (my gold-standard for sandbox games)? No. But it does have felony destruction of property. Besides, how many chances do you get to ruin the infrastructure of an entire country for years to come?
Score: 8 out of 10 Exploding Gas Pipelines